![]() The biggest thing you have to take into account is how you will lead your people out of the primitive ages and into the space age. These differences aside, the game starts off in the same way: choose the type of map you want to play on, choose the best leader for your prospective civilisation, and lead them into countless hours of warring and/or peaceful trading and diplomatic handshaking. I have been fortunate enough to play it on PC as well as console, and I can safely say that very few – if any – notable sacrifices have been made in the process of porting the game to console.Īs far as how the game plays on console, it is near-identical to PC – save for the obvious control scheme differences and the way menus and user interfaces work. Furthermore, tech trees for science and technology, religion, and even the military, are all incredibly huge and detailed. Empires and civilisations are now way bigger and more expansive than ever before, and diplomacy has received a much-needed overhaul from what was introduced in Beyond Earth. Not only is Sid Meier’s Civilization VI six years removed from Civilization V, but it also comes two full years after Beyond Earth. Naturally, the game has evolved a lot since the previous title. Civilization VI is no different! From sending out miners and collecting special gasses, trading resources you cannot find in your territories, and even waging wars against dangerous fauna and random enemies which spawn around your base to make things more difficult the game has something for everyone. With Civilization, the end-game is all about being the first and/or biggest force in all of the land (which is usually a sizeable map with six or more civilizations). How you play is entirely up to you – whether choose to be a warmonger and forcefully get all the other civilisations enthralled with your cause, or become a peaceful civilisation hellbent on creating a unified people with prosperity and cooperation. All Civilization titles are massive strategy games based around grid-based gameplay where you guide your civilisation through the ages. If you are new to Civilization titles, all you really need to know is that you are in for an abundance of gameplay. Whatever you choose, chances are the game will let you make it work. The beauty of it all, however, is that every single game is a tactical player’s playground - none of the real history of man matters when you ultimately want to create your own warring civilisation based on Mahatma Gandhi and his people or some other ridiculous-sounding empire. The result is the sixth mainline instalment in the franchise, which brings back the tried-and-tested ages of man and all the beautiful historical data the developers could code into the game. ![]() Alas, Firaxis opted not to take that franchise any further, and instead went back to what made their games great in the first place. While it is arguably the least well-received title in the franchise, it pushed the boundaries of the series and went, well, beyond Earth in order to explore a vast new universe of possibilities. I absolutely adore Sid Meier’s Civilization: Beyond Earth ( 2014). All in a nice package suited to consoles. While it may be regarded as “late” considering its 2016 release on PC, Civilization VI plays and feels exactly as you would expect. However, that is poised to change as the latest title in the series makes its way onto Xbox One and PlayStation 4. For over a decade, Sid Meier titles have acted as one of the benchmarks for 4X Strategy… on Microsoft Windows. As far as tactical strategy and empire building goes, Sid Meier’s Civilization has always been at the forefront of the genre.
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